The adrift playbook feels like its missing something? It has the home gravity clock from "love, love, love". Which seems like the adrift is growing more and more homesick which is powering their magic? It feels backwards to me, like their magic should grow weaker the more they yearn for home? Maybe it should be changed to "stranger in a strange land" and represent adapting to the new world they are in?
Maybe give them two competing clocks. 1 being the love of home and 1 being the love of the new world. When one completes Channel goes up, the other channel goes down?
Also the adrift's move "Draw Your Bath And Load Your Gun" is just a worse version of "Fade", as you have to roll to gain spotlight and might introduce a complication with no added benefit. Id recommend changing it entirely or at least giving +2 spotlight, or advancing the +HOME clock, or some other benefit to justify the downsides.
It feels like the playbook wants there to be a bigger struggle over returning home, but mechanically it has little to do with that?
Advocate' s +3 channel feels like too much with no downside. I would recommend making their channel tied to how close they are to nature? Fighting on a plain or in the ocean? +3 CHANNEL, Fighting in a coal factory? +1 CHANNEL. This would also lend more power to their "A Greener World" move letting them increase their CHANNEL on a 12 as they increase the presence of nature around them.
Revanant has the same issue as Advocate, but it bothers me a little less as it does have a downside, it's just that the downside is entirely rp based. Maybe give them 1 downtime token instead of 2, as they have a hard time relating to the mortal world now?
The Icon,
is there a reason "Performance" replaces B-plot instead of being a B-plot alternative? Being unable to do a downtime scene seems like a major disadvantage. I could see it being a choice they make at the start of the sortie, one or the other, but denying a normal B-plot seems like too much to me.