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A wonderful game.

Slowlypoorly does have it right when they talk about the menu and the camera's sensitivity being a little too much. It's kind of rough getting lost or disoriented when spotted by security or caught in the rain. Plus I can jump while dead sometimes.

But those are my only concerns. It's the little things--the alarm of the security robots that warns you, the thunder before the rain, the faint red of a beacon to be activated, the shadows underneath the buildings to tell you where to take cover--that really demonstrate your competence as a designer. Aesthetically and mechanically, Backland is all around a nice time. It's solid.

And please, if you can... tell me how you managed this wonderful pixelated effect. I've never been one to want to make a 3D game, but with this effect in place it sure is tempting.