Day 1: Game Idea
To fit the theme of cycles, you will play as a flower that can transform into a mobile seed, which will replant itself, sprout into a new flower, and begin the process anew.
The game will be a non-violent exploration game with collectables and a very simple story that serves as a goal for the player.
So far, I’ve been working on graphics, have a mostly complete plan for the game, and have gotten the basic gameplay mentioned above implemented.
Next, I want to add a variety of game elements while ensuring this interesting movement feels nice to use.