Idea for a different event structure:
- 1 month long, 1 week rounds, 4 rounds
- Week one, devs submit many initial prototypes, allowing for a large pool to choose from and a higher chance of surviving to a later round
- Week 2-3, devs work on modifications to multiple games
- Week 4, devs choose one game to bring to a finalized state
Benefits (hopefully)
-- less devs get left in the dust
-- scheduling conflicts are less of an issue; devs with more time can work on more games, devs with less time can still contribute meaningfully to a few games.
-- less pressure to contribute to the "winning" project (octoalien...)
-- less chance of game engines being choked out (Godot)
-- devs are able to take productive breaks without the risk of games dying off.