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(1 edit) (+1)

Idea for a different event structure:

- 1 month long, 1 week rounds, 4 rounds

- Week one, devs submit many initial prototypes, allowing for a large pool to choose from and a higher chance of surviving to a later round

- Week 2-3, devs work on modifications to multiple games

- Week 4, devs choose one game to bring to a finalized state

Benefits (hopefully)

-- less devs get left in the dust

-- scheduling conflicts are less of an issue; devs with more time can work on more games, devs with less time can still contribute meaningfully to a few games.

-- less pressure to contribute to the "winning" project (octoalien...)

-- less chance of game engines being choked out (Godot)

-- devs are able to take productive breaks without the risk of games dying off.