omggg i'm so glad you're excited, thank you!! it's so special to know that people are anticipating and enjoying your work * U*
i literally had the exact same experience with yume nikki -- i think i was around 12 or 13 when i first stumbled upon it, and it was so formative for me too. it was unique and impressive and made game dev feel a lot more accessible! it's definitely what made me aware of rpgmaker and got me more interested in seeking out obscure/indie/alternative games.
also it was obv way up my alley in terms of design, concept, creepiness, etc lol. it just felt like such a new, strangely immersive way to approach playing a game -- having limited npcs and being essentially abandoned, left to wander around the most absolutely bizarre worlds. the atmosphere in every location is still so powerful and it really solidified the fact that simple pixel art has huuuge potential to evoke emotion and to render the surreal amazingly. chinhands. i could go on about rpgmaker-style games forever