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Harmful Heaven is a visual novel where the apocalyptic adventures of young Sera and the mysterious Dess take place.

The game has been in development since January 2023, starting with drafts of initial scenes of the story, and drawings of the main characters. It was going to be something much simpler than it is now - The actual game is simple in a way, but it used to be more plain.

With the planet being bombarded, Sera and Dess meet by chance on the way to the boat to heaven, and decide to cooperate to survive. From beginning to end, they will be presented with illogical situations and unhinged events, in a world where bombs destroy normality and take the world into strange facets.

The storyline that is planned to be published first, Dess' Resolution, will focus more on the disturbed woman Desírée, what her name before she died came to mean to the world, and what Dess intends to do from now on.

This is the project with which I've worked more consistently, if I was well disciplined maybe I would have finished it months ago, but I'm still in training, and at a bad time. My computer, apart from being old in terms of specs, is several years old, including the hard drive. I have started to make plans to back up important files, since the hard drive will eventually get ruined one day, thing that in these years i've always fear, because replacing it is not within my monetary reach. I don't know how I ended up with a decent computer in the condition I'm in in the first place.

From here on out, I'm going to take drastic measures with myself. Starting with today, I decided not to sleep and stay awake to make more progress. The script is finalized, and I'm making additions and corrections as I incorporate words into the game. The way I will do things from now on would be more or less like this:


More than 40k words are the ones that were chosen to be the definitive story after writing thousands of drafts in all these months.

Making everything legitimately good is a priority. Harmful Heaven, even if it has flaws, should not overshadow everything and become something that is only talked about negatively. Or, that it's a "meh" game along the lines of "it was entertaining, but nothing more." I have to make this game to be something more than these two things, all these months must have paid off in something, Harmful Heaven has to be something more. Not a masterpiece; that's impossible. I guess a 9/10 is being unrealistic, also 8/10. The best I can aspire to is something a little lower than that.

In other maid-news, I've started using Cohost, a social network that I feel really comfortable with and that looks promising (better be one of the first.). In the future I plan to make a page (not an account, a page) that represents the whole series of projects I'm going to do, but for now, I have this personal account where I talk about various things.

That's really the most important thing I had to communicate, I had no idea how to say it, so hence the inactivity on this devlog. I hope with all my heart to make this project to go ahead, and to go well. Thanks for reading this post.