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(5 edits) (+1)

I’ll start with technical stuff so people are more likely to be able to stop scrolling before the (SPOILER) part.

Game design

Simple archetypes, easy to understand. I found that both melee attacks of the Technomancer cost no MP so I just used the more powerful one (with the Sword). The stronger one could cost MP, with “Technomancing” justifying the cost (or you could say “MP” are in fact “Skill Points”).

Bugs

Item grid had text with bad contrast, hard to read, and [player_name]

(could not post screenshot because file is considered too big and causes spurious error “post: body: expected text between 1 and 20480 characters”)

Typo

Afterwards, the Demon Lord was able to then take over part of the land -> missing ending dot

The skeletons fall and wither. You face your group, seeing their faces. They heard it all, you see in their faces. -> repetition

Art

I love the goddess’s character design!

Story

(SPOILER)

A simple and short story, quite classic in the progression with a few reveals along the way.

I expected a bigger twist at the end, but for once, I suppose I just completed my mission, there was no traitor, and the goddess didn’t become the new evil ruler of the land!

I would have liked to know how this adventure changed the MC and the other party members (I suppose Gordo is the least affected one, having no “background reveal” moment), esp. the two characters coming back to their home world.

Thank you so much for playing and for the well thought feedback, komehara!!