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This is fun! I'm impressed by how much you made out of a very simple mechanic. 

I wish the rules of movement were slightly better communicated/defined. I figured out that getting a running start makes you go higher pretty early, but the movement sometimes felt a bit unintuitive.

Also, you might be aware, but the spike kill boxes are a bit too small in places. I saw the spike animation but didn't die a number of times.

I do love the little shadow visual effect on the player. It makes a visual style that's basically "oops all orange" look really slick!

Thank you for the feedback !

Yes I've seen the problem for the spike but a the time I havn't  enough time to correct it but if I come back to it I will correct it and improve the movement system.

I've repost it with the correction just now!