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Just finished playing! Good job! I really liked the story-approach you took with the game. The gameplay was definitely a bullet hell but I spammed away at the 'J' key (interesting key for shoot I think spacebar may be better) and was able to dodge the bullets quite well. I passed through easily enough and Mr.Roboto and I were on our way to make some BIG SPACE BUCKS. 

Then, I decided to play a second time because I was curious see what would happen if I'd lose. So I purposely tried hitting as many bullets as possible. It got to a point where I think the ship got hit of of the axis and started flying further and further into the background until its just barely visible.(it also slowly moved to the right if that helps with troubleshooting)  All of the music stopped and enemies don't spawn but the scrolling still worked.  (Picture for reference) 

I think if you don't have it already a different story ending for if you died would be really cool followed by an option to retry. I think the story was overall fun and who doesn't love a robot assistant? I really liked all the layers of sound and the music for the story portions of the game was fitting. 

MVP defiantly Mr. Roboto. That guy makes some good coffee. 

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ALSO: A continue button for the long paragraph settings would be nice for people who read really quick like me. Also having the option to exit the game after the story's completion. (I just task manager deleted it, but it would add some polish to have an exit button)

Thank you so much Brad! The writer will absolutely love your comment, as I did too. I'm amazed that you was able to do something that I couldn't: move in the Z axis hahaha. I tested this SO MUCH, you have no idea... I knew that eventually someone would try to die just to see what happens, but that was one feature I've had to cut in order to deliver in time haha. Your idea is great, an alternative ending is needed, and I'm also thinking about making some dialogues choices to change the story a little and let the player make some relevant choices. The initial plans even included an option to not battle the syndicate (kind of like the alternative short ending in Far Cry 4), but anyways, awesome feedback, thank you so much. I'll look into this bug you mentioned and all other suggestions and keep improving it. Oh, curious fact, the scrolling keeps happening because the background is a shader graph with scrolling uv, and the stars are just particles. Oh, another curiosity, usually I prefer spacebar as well, but my keyboard is f* up, specially in the spacebar, so I chose "J" to make to relate with the character's name :)

Oh yeah, I'll definitely include an exit button and make some changes to the scrolling text in the near future, thanks for the suggestions