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Well done team! I enjoyed the loop and wanted to keep playing, and it met the theme of "One Time Use" very cleverly.

The biggest thing that was missing for me was balance. That's always going to be really difficult to nail in a jam, but I lost interest after a few rounds because I didn't feel that I had the options necessary to win. 

Doctor Ignatius is unbeatable in any scenario, I think. 

Gaining random resources after a winning a battle was a large limiting factor in having player choice here, especially given the limited number of attacks/crafting options. I would have liked to see a little more variety - some heals, or something that would allow me to play before the enemy since they always got the first turn (I think). As developed, the combat doesn't feel complete.

Maybe if this included a Pokemon like overworld, where I could grind for experience/resources, it wouldn't be a problem. Also, morale didn't matter at all as far as I could tell, and some of the descriptions of items were unclear. 

All of that being said, I it's still a complete game that is very impressive to have put together in a month, and I commend all of you! The concept does have potential, I really wanted it to have more, which is why I've been so detailed in my criticism.