Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

In the folder, you unpacked the game there should be folders: library, settings, system. These contain game data. There should be also a bunch of folders starting with an underscore character. These are created by the game. If there are none, it might be the operating system or antivirus that makes the game run in a virtual folder. Check if there are any other folders, if not let me know. Try to search for "_logs" with a system disk search. I will also try to get in contact with someone who has a quest to get a log file.

Hello,

I just discovered your game, and I love it. This is perfect to use a not so big play space at full potential.

But I can't go too far as I have the same issue. I use the brand new Valve Index controllers, and grabbing does not work. I tried many configurations without success.

I can see a lot of VR : MISSING HAND POSE 0 and VR : MISSING HAND POSE 1 in the log file.

Let me know if you need more.


Keep good work !

I don't have Valve Index, yet. I have five vr headsets (including DK1 which I think stopped working) and I was really tempted to buy Valve Index. Well I still am ;)

If you could run the game with option --drawVRControls (check run_steamVR.bat, copy it, change option to --drawVRControls). When you start the game, you will see a debug display for controls. There should be a few bars on top (for fingers), square zone for joystick and a lot of numbered buttons below. Try pressing conrols for grab, check what has changed and let me know.

Also, if you could send me a log file to contact@voidroom.com . I want to make sure the name that Index controllers use to identify is recognisable by the game.

VR : MISSING HAND POSE appears when pose is not provided by vr system. It might be because hands are out of cameras' sight. In such situation it is assumed that the hand pose is the same, relatively to the head.

Email sent :) Good luck !