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(+1)

I understand your point of view, and don't get me wrong, I'll not judge your game on a menu screen over gameplay, on the contrary. I just felt like it could be the cherry on the top of your cake. Causing a good first impression in our players is important... there's a dev that I follow on social media and once he said something very wise that I try to carry with me in every game: "Your game is as good as it's worst part". This doesn't mean that you game is bad just because of bad UI, specially if it's being evaluated by other devs that understands how hard it is to have to make ALL the game, even if we're more focused in other things, like programming over art (or the opposite). A couple years ago, I didn't know programming at all, I was able to do some art, some modelling, UI, etc, but I couldn't program... I could use assets and code from other devs, but couldn't make my own, so I learned programming and now I'm able to code my own games from scratch. That's why I'm telling you, learning a bit of what you don't know yet can make wonders for your games in the future, if your "weakness" is art, or UI, or anything else, take some time to learn about it and improve your skills, it'll be great for you :)