I played your game and it oozes style in all ways! Graphically with the changing colours and the use of geometric shapes for VFX. I wasn't expecting the car by the end of one ending and my mind was blown trying to decipher how the panelling effect is created. Or how you show rain with primal shapes. You can totally feel the noir throughout the entire prose and Tabetha plays the femme fatale role perfectly. I found the writing quite refreshing because I don't see VNs often in this style. I love the mysterious jazzy piano music that really immerses you as if you're sitting in the bar with Lara (I love her bob cut design and how her sprite depicts her side-profile). Every element together makes it a very fulfilling package!
Thank you for this incredibly thoughtful comment and for picking out so many details - and yes I thought Tabetha did a great job!
I'm glad you liked the effects - I'm unfortunately off sick this week but once I'm better I'll hopefully do a devlog about them. Just quickly though - the car paneling was black bars made in-engine and rotated over the ceiling portion of the bg image! Probably only useful for o2a2, but still fun to try new things out :-)