My ears! The music and death sounds were super crunchy (not a bad thing), but waaaay too loud. The artstyle is REALLY good (just a dew camera/aspect rotation settings, couldn't see the end goal in some levels or the entirety of the menus), but the theme connection (while there!) feels more like a level design construct than an actual mechanic. The player movement was on point, although maybe make it so you don't have to keep holding jump to get the max height?