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(1 edit) (+7)

Hi, I'm Paul Czege. I've been designing and self-publishing RPGs for just over fifteen years. I don't know how well-known American RPGs are in Portugal, but if you know one of my games it's probably My Life with Master.

In the United States it's summer break from school for my not quite eight-year-old son, so ordinarily I wouldn't have time in early August for a game jam, but he's on a driving vacation with my sister-in-law to Disneyland for most of the dates of the jam, so I'll have time to do it.

I don't have a title for my game yet, but my idea is that it's about adventuring in a city with many social groups.

I'm excited about participating in a jam that isn't organized in the English-language design scene. I really like the creative presence of international designers on itch.io. There's lots of south-east Asian designers doing interesting things. A future that spans languages and cultures feels like an exciting future for RPGs.

(+4)

Hello Paul, thank you for accepting our little challenge. Most Portuguese speakers you'll find here have no problems  writing in English, so feel free to talk to anyone. I'm going around seeing if anyone needs anything as we're getting ready for the jam. Will you be plotting your work beforehand or do you like to write by the seat of your pants? 

(+4)

Well, writing 5000 words in seven days is a big challenge. It's a big part of why I decided to do something that's more about experiencing an interesting city ⁠— because writing several thousand words of setting and situation in seven days is more achievable than designing and writing the same amount of mechanics. Five thousand words of mechanics is a substantial, mechanically complex game.

And then last night I used Google Translate on the thread where people linked to their submissions from prior years and saw that others had also found city exploration as their solution to the writing challenge.

But even still, I will need to do a lot of brainstorming prior to the start of writing. In order to hit five thousand words I'll need to generate a lot of inspiration. Years ago I read Julia Cameron's book, The Artist's Way, which encourages creators to do three pages of stream-of-consciousness writing every morning, as a way of letting their creative brain develop confidence and power. She calls them the "morning pages". I've been doing them for almost twenty years, pretty regularly. Mostly what I write is unremarkable garbage. Thoughts about sounds I can hear at the moment. Thoughts about what I need to get done that day. Frustrations about life. But I came up with the idea for My Life With Master in the morning pages back in 2002, and I brainstorm about other game ideas in them all the time. So for this project I expect to brainstorm all kinds of stuff, both mechanics and about the city, in hopes of generating enough quantity of inspiration to support five thousand words during the writing phase.

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That's a cool approach. For people looking for advice, I generally also suggest getting a simple game down in just a few paragraphs and then focusing on the setting to get some word count going. But I've also gone completely against that advice in previous editions. Inspiration does have a way of taking you to unexpected places.