Fair enough. Once you decode it, it's a journaling game / solo RPG. I know those aren't everyone's idea of an RPG anyways, and this one, in particular, is strange. I understand if it feels too weird to be an RPG.
That said, please don't think this game is only for super-smart people. Anyone with patience (and an internet connection) should be able to solve it. Because we've got some prizes for first five solvers, I don't want to give too many hints publically, but I will offer three tips on getting started:
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1. The upper right area is full of hints and keys.
2. Start with the upper left box and work down that column. The right-hand chapter is the last (and the longest).
3. It's a substitution cipher; each of those strange glyphs corresponds to a letter. I'd start by trying to recognize single-letter words, then try to puzzle out vowels and common endings (like -ing or -ed). Once you've got a few letters, the others should fall into place.
I hope that helps! If you get stuck, please email us at dontplaythisgame@watcherdm.com for private hints. Checking Wikipedia's entries on ciphers and codes might help as well. Good luck and remember:
DON'T PLAY THIS GAME!