Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Exorcist's Path

Developed/Created by Jennifer Barrios Tettay

Reviewed by Carl Marajay (theWorldOfCM)

***

"Not your usual character classes, and the effort creating this game from mapping to battles can't be ignored." ~ cm

***

~Review~

I've been playing RPG's a lot for years and I am so familiar and kind of tired seeing classes with Swordsman, Hunter, Cleric, Assassin (and so on) in games. Gladly Exorcist's Path is different and kind of refreshing for me. I like the name with the job classes in the characters at the start of the game, as I said, refreshing or new to me.

The intro music while doing some rituals is right and fits the scene. There's a background music in the later part of the game where it kind of a bit distracting and it doesn't fit the atmosphere of the game. The vocals singing while talking to the ghost lady distracted me from feeling the right emotion in the scene with the two main characters, the spirit shaman, and the ghost lady. 
The vocal background music takes away the right feeling in that scene, for me. I like the intro battle, to make the player introduce the battle gameplay at the start of the playthrough. The plot is not that unique but still the entire story is something refreshing for me, so that's good. I like the changing of music at the house scene. I like the sound effects like the one in the blacksmith.

I like the face assets of the characters, not the usual ones. Some has faces, some has bust, not consistent but still, good job. The mapping is well done and has a lot of effort put into it. It shows. I know it can still improve more in future updates. I also love the tilesets. Well done. The Menu is simple yet organize. 

The game is a balance between good battle gameplay and good story and characters. The dev. puts a lot of effort in the battle from HUD's, skills, sprites, weather effects and more. Well done.

All in all, the game deserves an applause for the great effort put into it, for making it not the same RPG's out there. Honestly, the game is way better when it comes to graphics, story, characters, so on...than those commercial RPG Makers on STEAM. This is atleast for me, looks like a commercial game in its earlier versions. If the dev. will still continue to improve it, and I hope she will, it can sell commercially, specially for die hard RPG maker fans and RPG fans out there who wants to try and play something new, something fresh from the usual same old classes and stories.

To the dev. Jennifer, I'm happy for you. I always knew that you can make great looking and playing games. For an RPG Maker game, this is a commercial quality for me, but please improve it more. Improve the maps, characters, dialogues, if side-view is the final battle style, then I think it's enough for me. Just improve it to its best possible quality. Just giving an idea though, you can also make those 4 characters at the start of the game as main characters in the entire playthrough or make a new game about them and their journey, and use a Lecode Tactical Battle System (LeTBS plugin), I think it can become a great game on its own with unique job classes and skills. Just an idea for you to think about.

Anyway, great job...thank you and congrats! Thumbs Up for me.

p.s. My English is still improving... :p

~cm ☕

(1 edit) (+1)

Thank you alot, Carl! 

I will see what I can do with the other characters. Already planned for the remaining 2 parts of the game cutscenes, where the player can navigate es one (or 2) of them - mostly as scenes of the past - in order to get to know their background story and even more of their personality.

Thanks for taking the time to play and review Exorcist's Path :)

Oh and.. as for the ghost scene.. although you're the first one mentioning it, I think you're totally right! Probably a replacement with a slow pure piano BGM would fit much better. Thanks!

(+1)

That is just a suggestion to think about. We both know that music play a big part in setting the mood and atmosphere of a story or world. A sad melodramatic and subtle background music is nice for a sad scene. I know you know it. Good luck on improving the game and looking forward to try your future projects. 

(+1)

This is a sample LeTBS in a game.