I love the physics-based claw machine. I don't think I've ever seen that done before in a game! This was a really cool concept and I'm impressed you got it to work! I did get one bug where the physics of the claw went completely crazy and made it unusable for a minute or so, but it eventually fixed itself. I do have a few suggestions:
- Let me see the toys dropping in and filling up the machine!
- I would prefer to control the crane on the way back (I know that's not how they normally work but I mean they also don't normally extend outside of the case). If a toy falls out while it is moving back I have to wait for the animation to finish to try again.
- Perhaps you could determine how far down the claw needs to go by raycasting from the base before it extends, so that it doesn't have extra slack in the rope (although that might have been intentional, not sure).
- I really wish I didn't have to click a button to reset the items that got knocked out of position, although tbh I'm not sure what a better solution would be.