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The idea of this game is great! The story was explained in a simple way and thus easy to follow. I loved the music the most, those are some really good soundtracks! I'm also impressed by the physics you implemented, they felt really natural. Playing the game is equally frustrating as the real life claw machines, which encouraged me even more to "win" the prices ^^

Thank you very much! I agree that the music is great, we didn't actually make it ourselves though. Most of it was sourced from an 8-Bit Adventure Music Pack by Steven Melin, with the main game track being "Mysterious Cave". I would love to add some custom-made music at some point if we ever expand the game further!

After we posted the game and I gave myself some time to actually play it, I found myself enjoying the claw-based gameplay much more than I expected to. To me, there is something therapeutic about the simple gameplay loop where you really only control the claw's starting point, and leave the rest of it up to the wacky physics engine/logic. I'm sure it frustrates a lot of other people though, you are not alone! If we get around to doing another update, we'll probably make it possible to cancel the automatic retrieval motion and give the player more direct control options as a way to mitigate that. We would also focus more on the claw physics, and try to make it less buggy and a bit more consistent overall.