I’m not really going to be doing any of the actual modeling, however in the time I used Unity, I was mainly 3D, same with Vulkan and OpenGL, but I think that I put that knowledge into 2D.
That's fine, too. I already decided on some of the character models and am working on trying to get them to work in Blender 3D, was going to run them through Mixamo but I couldn't get the conversion to work properly so I am learning how to animate it myself. I think that the results that I have to date from just starting this morning are at least halfway decent, I think I managed to get a basic running animation completed within a few hours of trying different approaches to doing so.