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This is an interesting concept but figuring out the moveset/how everything works in relation to the goals of each level is a bit hard. Some kind of tutorial might help. Some dynamic identification of what you can do at a given location may help too - like highlighting. The relationship between the mechanics and the sprites is not super obvious too, which hinders the initial stage of figuring out the mechanics. 

Thanks for playing and feedback!

I tried teaching mechanics with level design, but I can see why that doesn't work quite well. I will try to add some visual tutorials to make it more clear.

I went minimalist with sprites and did some color coding to help it. But like, yeah if I were playing for the first time I would definitely be confused too. Again, I will try to make it more clear.