This is an interesting concept but figuring out the moveset/how everything works in relation to the goals of each level is a bit hard. Some kind of tutorial might help. Some dynamic identification of what you can do at a given location may help too - like highlighting. The relationship between the mechanics and the sprites is not super obvious too, which hinders the initial stage of figuring out the mechanics.
Viewing post in Ollie's Ominous Orb jam comments
Thanks for playing and feedback!
I tried teaching mechanics with level design, but I can see why that doesn't work quite well. I will try to add some visual tutorials to make it more clear.
I went minimalist with sprites and did some color coding to help it. But like, yeah if I were playing for the first time I would definitely be confused too. Again, I will try to make it more clear.