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(+1)

I LOVED this kind of story-driven game! I just wanted to play this to the end and find out the ending, but got killed by the boss at the end. But the experience was INCREDIBLE. Maybe if there were some indicators for the enemies when they're shooting or making little models would be nice, but even without them I had lots of fun. Thank you for this experience!

(+2)

I'm so glad you enjoyed! Yeah, what I'm definitely hearing is that the final boss is way too tough compared to the rest of the level. It's not just that he can take off a quarter of your health or more per shot, it's also that he has 100% accuracy, and that there's an unimplemented variable that was supposed to adjust their shot rate that I just forgot to do anything with, so he was supposed to be shooting way more slowly. Likewise, Lizaro is supposed to be shooting faster. I was originally planning on making character models, but I realized on Saturday when I didn't even have the AI done that there was no way in hell I was going to be able to model, skin, rig, and animate multiple character models in addition to making the level, scripting the level logic, and implementing the dialogue, so I just slapped a color-change material onto a placeholder model and called it good. Hmm. Maybe I could make the gunmen jump when they fire? Then I could just reduce their jump height so they only bounce a little bit compared to the civilians, more of a jitter.