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(+1)

Thanks a lot for your feedback!

  • I’ll try to change the speed of the bird when falling, I just don’t want him to feel floaty. Maybe wing animations could reduce this feeling
  • There’s a phrase that I didn’t really understand as I don’t speak english so well. I tried to translate it with google but it doesn’t really make sense. “Other rows of pillars distract from the main goal, I would suggest to use them more intensively from the start to "sell" the 3D aspect of the game better.”
  • About repetitiveness, maybe a day/night cycle or selecting a random biome at every game could fix the issue? (meadow, city, volcano, desert...) It would take a really long time to do this so I'm not sure if I will. But if I get feedback from other people who think it would be worth the effort, I would definitely work on that!

I’m glad to see you enjoyed the game, an update should come within about 3 weeks so don’t forget to check out :)