First of all, WOW. Really well done! Its a shame that downloadable games like ours don't get played as much as web builds.
Awesome points:
- Gunplay was smooth
- Cutscenes were actually one of the separating factors between Three to One and other FPS games. Nice!
- 10/10 for the theme! 3 bosses to one dude, geometric shapes, great sound effect choices.
- Voice acting and level design were great, going into a club felt like a "club"
I think the game was really well executed but I also think you might want some feedback for the next thing you do
Constructive Criticism
- I agree with the others that it was hard to tell where the enemies were shooting from, I was getting shot from the back without knowing why I was taking damage
- Make the ray cast (is that also how entities see things in Unreal? I'm only used to Godot) longer for item pickups, some of the items on the ground were a little slippery to pick up
- Movement bob and footsteps. A small bit of visual/audio feedback to separate movement from idle would be a nice "quality of life" change. I think its a widely overlooked aspect of an FPS game but it really does make a small, positive difference when playing
- I guess to prevent cheesing of enemies, maybe make them chase you to the last seen location if you stray too far? this one is kinda hard to do in 3 days though
My criticisms aren't meant to detract from the fantastic game, but to help you out on the next game you make. It really was an outstanding job and a 5/5 from me :)