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(2 edits)

This is exhilirating lmao

So the fundamental game design here is fantastic, I felt really challenged getting the the end felt great. I can truly class myself among the elite. An excellent rage game.

The movement controls well... they're awful, but it actually kinda works here. Having the player be difficult to control through really precise runs is the core of your game, leave that as it is for sure. But spike hitboxes should never be as big as they appear, to our monkey brains it feels like we die unfairly. It seems like you spent a lot of time doing levels and not a lot on polish, which is totally fair, but I think this game would really benefit from some post-processing, some coyote time/ general leniency and a better (but still unweildy) player controller.

All that aside, this is the most fun I've had with a submission so far. We also skirted with this idea for our platformer, it's good to see someone ran with it this hard.