I pull the quality to the lowest, the average is only 50 frames, and pull the quality to the highest, average only 20 frames
Thanks for checking the framerate :) The game is built with Unreal Engine 5 which uses some new technologies which are very heavy on the frames. On high Lumen global illumination and virtual shadow maps are activated. It looks great, but is really heavy even on the newest GPUs. On low Nanite is still activated which allows using super high poly models and makes developing a lot easier since you don't have to pay attention to poly counts. Considering that the frame rate is not bad for a 1050. With some luck the performance will increase when Unreal Engine is optimized further. It's still very new and not used in many games yet. But I'll still investigate what can be optimized in gameplay code, already have some ideas.