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Nice little concept like how you implemented the theme into your game. Definitely not a game for people that have no patience. I got stuck on level 4 weird stuff kept happening on that level.

Star riding the planet was chasing me around lol.



ever time I seemed to grab that item the star would bounce downwards and get grabbed with the item .



And everything wanted to clump up at the bottom. Had some items and star bounce around and fly right into me so that wasn't that fun either. But other then this level things seemed to be working pretty well just have a few little bugs to try and work out if you plan on working on this game anymore that is.


On a side note you left the game name Template2D if that even is a concern is a different story. 

Thanks for your comments! Yeah, that final level was made pretty close to deadline so I didn't get much time to test it. Essentially there are a few too many objects in the same physics layer that can collide with, and influence the physics of, other objects. (and It is exacerbated by  the object's movement speeds being faster in that level). That said, it is do-able. If you can snatch a few junk items out of the crowd pretty quickly after the level starts the scope for weird physics to happen is reduced.

I always start out with a file called Template2D as it's just my default blank Unity project I have saved with the folders already set up and ordered the way I like them. Just saves me 5 minutes when I start something new. Forgot to change the exe name :)

Nice so that was the final level t hen so i almost beat it lol I got pretty close only had 3 items left to grab but they were stuck against big stars so it was gameover if grabbed them. I had similar problems with rushing to get stuff out and had some pretty bad bugs in my game.