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Ayy thank you! Saw your comment that's real kind!

Yeah I mean flipping gravity on a timer is a god damn excellent puzzle game mechanic, I'd personally just like to see a way shorter timer and for gravity to be switchable mid-air, as in if the player times their jump so gravity switches in mid air, they get the expected outcome

Gravity is actually switchable mid-air, it’s just very precise. I also agree the timer should be shorter in some levels. I’ll take these points into consideration when I’m remaking the game. Thank you!