Lack of audio and visual feedback from any player vent makes it hard for it to be fun. Music transitions way too quickly, and it is way louder than the shotgun sound. Player controller is very floaty for this kind of game, player moves too fast and accelerates too slowly, moving on platforms should move your player as well. Opening the door was confusing as there was no clear indicator that it opened (add a sound), it was clear that you had to climb up the platforms, but there was also nothing there to support that hypothesis. Game adhered to theme well and it used common design language for dungeons.