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(+3)

I wasnt expecting the player's projectiles collide with the enemy's projectile, I really hope that this was a conscious decision instead of a "didn't think it was that bad". Game adhered to the theme since it involved rooms and connecting doors with enemies in them, classic.

(+1)

Indeed what you hope was right. It was a conscious decision.
At one point the bullets were destroying themselves upon contact and it felt kinda flat. I was debating between making the bullets ignore each other or colliding with each other. I chose the later.
But then as they collided it filled up the screen quickly... so I made them actually get destroyed about a second and a half after they collide.

It felt good.

Starting room being green was actually meant to show that you were outside the dungeon. The game needed more graphics.