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(+1)

Would have been nice to get a little decor, at least a background
But the idea of the character becoming older and being able to invert time was great, adds a bit to simply implementing a fixed timer that kills you

Thanks for taking the time to play my game and to leave a comment.

I didn't have enough time for designing and creating background elements, so it's a little lacking in that department (it's the same thing with the music).

I'm glad you think that the time mechanic was good. I wanted a mechanic that was more involved than the player simply trying to keep their remaining time high - I figured that everyone would use it in some way, shape or form. 

Eventually, I thought of the "stronger with age" angle so that the player would have incentives and tradeoffs to consider when being at different ages. I didn't have time to implement it, but there were going to be additional secondary abilities that would have had different costs (young man had healing by expending time; middle-aged man had a shield for time cost; old man had a screen wipe at the cost of flip charges).