It's alright. I like the bomb model. I think 3 seconds is a little too short to figure out what you're supposed to do and actually do it, especially once it starts expecting you to navigate a purchase menu. I get that's the theme but 3 seconds is way too short to be processing this much information. I was thinking this was just going to spawn bombs on the screen and then I'd have 3 seconds to click them, and then there'd be tougher bombs where I'd have to click them multiple times or in the right order. Technically this works fine, just don't think a 3 second timer works well for a clicker game. Good job, though.