Game Title/URL: No Title
Pitch/Information: An electrical tech has to restore power to three locations in his home city while getting away, or meleeing, bad guys donning rubber horseheads.
I'd like feedback on: The concept as a narrative arc. It is actually a parred down version of a platformer I have in mind. I just don't know now that I want to write/design one.
Essentially the whole thing is there is a man who has a big sale to complete. In leaving his small family at home, He is tasked to travel across a landscape of woodlands and some treaterous open landscape to complete it, while fending off these random, mysterious strangers. What is he carrying? A backpack of power-ups: a sci fi or fantasy style power boost to building, well, stuff. Buildings, catapults, hospitals, homes, carriages. The likes. And there is this bad guy who he figures out is sending strangers (enemy AI) to hurt or kill him, and take the power boosts.
He comes to find out that the bad guy is a rival. This good guy gets cornered and is forced to just give him the powerups. Or his family gets hurt. So what would he do? Secretly give him a 25% power boost. A quarter of his need for his own schemes. But it doesnt let him go. And he ends of fighting, then sneaking his way out of the rival's hometown, and being chased back home.
I need help on: Well, level design lol. I'll have to learn an engine more to make it playable. Otherwise Im writing it as a game story.
itch.io is only letting me show this image. I have a few rough sketches of the concept. The one up there is the start of the game.
This looks like a fifth grader got bored in class and started learning Unity. Don't judge me :P