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Woo, we have a winner!

I went through the tutorial then did the inverter challenge seperately with only one crash (when the game first asks for a pmos transistor, I put it in the wrong place and it crashed, not sure if that's on wine though)


I'm glad that I got this working, though! Thanks a ton for helping with putting out builds and working with it instead of just assuming "this is a windows game, it'll never work on linux" ^v^

Edit: I ran the benchmark and it crashed when returning to the main menu (at least, so I assume), the log indicates OutOfMemory, which is a bit odd

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Great! This is nice to know it won't take much to get a Linux version running through Wine. And thank you for having taken the time to do the test. It's really appreciated!

The crash you described with the wrongly placed transistor shouldn't have happened to my knowledge. The error file should give us more details on what happened there.

For the benchmark it is quite rough for the default rasterization render mode. So indeed, it crashes for the time being. I'm working on a different rendering technics that allows more larger scene. If you are curious you can activate it in the Graphics options. It should run the benchmark but be warned ! thas is ugly :D.

Thanks man, have a great one! I hope you'll still enjoy it the even without sounds/musics

Yeah, I'm asking a friend of mine if he knows about the xnb files, I get the feeling it's some wonky codec that's not included by default with wine for trademark reasons! If we can figure out the weird .zip issue, you could probably add in some code that catches the exception, parses it for the error code mentioned earlier, and subsequently disable audio, so that way there's a unified download that itch can easily snag (common usage is to only mark it "windows", itch on linux is more than happy to run it through wine, and gives the requisite caveat emptor that is sadly still sometimes needed with wine :P )