Thanks! Yeah, I think the intro cutscene and the death animation are the 2 things I'm most proud of from this project, maybe more because they're hacked together than despite that. Enemy guns is a good idea, I could have them at their side so it's more obvious they're a threat and then add a short animation for raising the gun before they enter their firing logic for the first time. I'd probably want to make custom guns for the gunmen and the bosses rather than reuse the player's gun. That gun model just stops after it's offscreen. And no worries, if I'm making character models they'll be for my next project. I'm too fond of the cubemin too. Oh, and ah, font's another thing I totally spaced on. Typically using default assets makes a game look a little unfinished, though Roboto's not bad as default fonts go.