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Yes this is an implied rule that's never actually spelled out anywhere so I put it on the new character sheets to avoid confusion. Ability bonuses are always ten less than their defence, so when the ability defence is depleted by wounds or attacks, the bonus reduces by the same amount. An ability defence of 09 or less will give you a negative modifier until it heals, and can lock you out of succeeding at some saves if it gets low enough.

Oh also a negative PSY bonus will reduce the damage dealt by Mystic Gifts rather than raising it and a negative CON bonus reduces the amount you heal during rests. I allow at least one point of damage or healing even if the negative bonus would otherwise take the number below zero.