This was okay. I like the art style, but the cubes were almost impossible to control with any degree of accuracy. Since they take a long time to get moving from a standstill and momentum is so important, I ended up just holding forward and rolling the dice--literally I guess--hoping to beat the levels. I did eventually win but I never felt like I had any mastery over what I was doing. If one of the cubes got stuck, the camera would zoom out way too far so I could barely see what I was doing, but at least I could see further ahead that way. Whenever I would get to a yellow booster jump, the last cube in would invariably get caught on the edge and either fall back down and get stuck or fall off the side. Worst was when I got a cube to make it and I had another stuck earlier in the course, so I would try to get that one to fall off without killing the one that had made it. The performance was a bit choppy until I turned the graphics down, but I really did like the little details like the gray wire trees below the stages and the purple triangle particle effects that would shoot out whenever a cube bounced. It's a cool concept, but I don't think you can do much more with it because precision gameplay doesn't seem to be possible. Nice job with what's there, though.