This is another very solid entry, I don't have much to critique here. If I were going to be picky the voice over was a little hard to understand at times, but I hesitate to bring it up because the rumbly dark voice fits the theme of the game so well and with the subtitles (and the skip back through dialogue option) the confusion was always short lived. I got drawn into this one, I was starting to feel good about my strategies and gameplay but I still felt like I was only scratching the surface. It seems like you have a plan and are executing well on it, so for sure keep up the good work! I'll be interested to hear what the final title is as well, and I'm sure I'll keep playing to see what other cute/cool creature sprites I can unlock.
Viewing post in Rise of the Soulmancer jam comments
Hello AsE_CG,
I'm very grateful for your feedback!
"If I were going to be picky the voice over was a little hard to understand at times..."
Thank you for letting me know, I did these myself, so they are in no way professional. I might look into getting them done by a professional when closer to release, and if not, I'll at least try to go through and update those that feel lesser in quality.
"I was starting to feel good about my strategies and gameplay but I still felt like I was only scratching the surface."
That's great to hear ^^. I'm hoping to get to the point where diversifying one's strategies vs. different enemy comps becomes the norm, rather than sticking to a one size fits all approach, as I think this will lead to variable gameplay.
"I'll be interested to hear what the final title is..."
Yeah , I'm a bit stuck on this, I might just call it Soulmancer for the time being ^^.
Thanks again.