Thank you. :) I'm quite glad you enjoyed it. I have been considering the layout, the dungeon itself is intended to be somewhat labyrinthine in nature, but I think having something unique in each big room would actually give the player a better sense of where you are, without being as in your face as a minimap, or a compass. I wanted it to be a 'lost' feeling, but it might've been a bit too much, with the lack of debris other than gameplay related.