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Thank you. :)  I'm quite glad you enjoyed it.  I have been considering the layout, the dungeon itself is intended to be somewhat labyrinthine in nature, but I think having something unique in each big room would actually give the player a better sense of where you are, without being as in your face as a minimap, or a compass.  I wanted it to be a 'lost' feeling, but it might've been a bit too much, with the lack of debris other than gameplay related.