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the main Render Mat just turns out magenta, and so does the final game view :(

and :

"Render to texture is not supported by Pixel Perfect Camera. UnityEngine.U2D.PixelPerfectCamera:Awake () (at Library/PackageCache/com.unity.2d.pixel-perfect@5.0.1/Runtime/PixelPerfectCamera.cs:162)"

Looking into this a bit more, in the meantime could you try updating to 5.0.3 in the package manager? Also what version of Unity are you using?

okay
2021.2.6f1

If 5.0.3 didn’t fix, I’ll check 2021. This guide was initially written for 2021 so it should work best on it. I’m replying to your other thread for now too.

This is what my settings look like, make sure you are using the “Universal Render Pipeline/Unlit” shader.

Deleted 333 days ago

Very interesting, alright can you check your project settings under graphics and see which renderer you’re using and maybe the renderer settings too?

you're right! it just says "none" but I somehow can not change the scriptable render pipeline settings

Gotcha! So you have two options to fix this. If you haven’t done any work on the project in that current project, then my recommendation is to make a new project that uses a template that includes the URP pipeline (I use this one for all my 2d work)

Option two is to convert the current project you have to use URP. I don’t know all the ins and outs of doing this so something might not work but here is what I got from a quick test.

  • Import the “Universal RP” package from the package manager window (under Window > Package Manager)
  • Once that is installed (if it wasn’t already), make a “Settings” folder in your Assets folder
  • Right click in this settings folder and go Create > Rendering > URP Asset (With 2d Rendering)
  • Name it whatever you want
  • Then assign it in that window.