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Okay, I'm officially addicted to this game. I went for Mikaylis first and his backstory caught me off guard. Also I restarted my playthrough and omg the silent anger in him, I literally was just going to spend time with Jeth cuz the queen said so and he suddenly was "no come to dungeon with me" I said "nope" when he suddenly got super possessive and punched the wall, it caught me so off guard O.O and not the knights just cleaning up the mess he left behind like nothing happened!! LMAO 

I had trouble triggering Jeth's 5 bond level. So I ended doing 3 playthroughs trying for him, it only triggered on the last playthrough when I kept him and Mikaylis at the same bond lvl. I figured this was my fault cuz I had kept rejecting him? lol (i feel theres re-occuring pattern here with me and leading these guys on) Once I kept accepted his feelings it took being over 75 for it show, not sure if bug or my fault XD

Theres also a bug with Belieph 1st bond convo showing up before he's even introduced? I was like who is this??? XD

Also I want to mention I really like the scenes where the other LIs notice the pendant, the reactions are so so good. also Jeth's super move "BackStab" hahahaha i see what you did there. As you can see I'm a huge fan, please keep up the great work. I will wait patiently for the next update.

ooh thank you so much for the bug report! I will have that fixed the next update. And just for clarification, if you "reject" the LIs advances you can still gain respect + bond level but you don't gain their affection. Affection is also needed along with loyalty for bond lvl 5 and 6 so I'm guessing that might have been what happened with your Jeth routes getting blocked. its possible to advance the game though without bond lvl5/6 (there's a no romance route). So glad you pointed out things like Mikaylis punching the wall and the LIs getting all salty and jealous when you have another pendant, as these are optional scenes that I spend a lot of extra time writing that have no bearing on the main story and can be completely skipped or replaced variant text depending on the player choices. Still I had a feeling that these details are important and worth the effort to contribute to the overall experience. <3 Thanks again for all your feedback it's really encouraged me to tackle these endings. Oof endings are so tough to write!