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(+1)

Shifting gears to Artist mode

These last days I had to go back to Blender to adventure myself again as an 3D animator. 

The game was in need of lots of basic character animations, such as: running, jumping, getting hit, falling to the ground, combat stance, basic attacks and more...

I'm working on the basics for me to be able to have a first gameplay iteration ready as soon as possible.


I also need basic facial animation, but I'm not done completely rigging her face yet. So that will come in a later update.

The game is 16% complete and 31% ready for alpha release.