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(4 edits) (+1)

WOW I can’t believe you’re only 15! This was great!!! Great art style, concept, and player movement.


some feedback: 


increase “coyote” jump time - I.e. allow the player to still jump even if a couple of pixels off of a ledge. Many times I tried to jump right from the edge of a ledge and it wouldn’t register my jump. It will feel a lot better 

enemy hit boxes - expand them a bit. Or maybe better, extend your attack range. You have to get super close to register a hit, which makes it impossible to avoid damage a lot of the time 


Add longer invincibility frames after getting hit


on the map, actually fill in the terrain vs the sky/background. All the lines get kind of confusing. Also markers for save points and other important things


for health pickups- make them auto-pickup just by touching them rather than having to press a button. This confused me for a while

but ya those are just little tweaks, overall this is crazy impressive 

(+1)

Thank you for the feedback! I wasn’t really expecting anyone to play this game, let alone leave some feedback. I will definitely have to go in and add these things to the game. Great suggestions!