What I'm seeing here generally needs polish but looks promising (though I don't know much about fighting games or Touhou). A specific thing I would recommend changing is the UI. A lot of the text has a color gradient applied to it. Sometimes that effect can make an element stand out, but here I think it's used too often. My suggestion is to be more selective, although I also understand if the current UI is still in the placeholder phase.
Viewing post in [MMD] Touhou: Gathering Reverie v0.029.1 jam comments
Well, even in the video the framerate seems kinda low, so that could use some optimization. Some of the animations look a bit stiff (when this character enters the match in the opening cutscene they sorta hover in standing perfectly upright with no sign of momentum). The voice acting is hard for me to make a call on since it's in a language I don't speak, but when they get hurt they more like they're bored than in pain. And finally, the lighting is too dark and doesn't have much contrast. Even in the map where they're outside the characters are very shadowy.
But like, I get that since this is still in development these things can all be worked on down the road.
Skill issue. That video was captured in 30fps, the game is fixed at 60fps, reduced from the default 150fps it originally was.
Animations are exact copies from some real fighting games and original anime-like videos this game is BASED on. You can learn more at https://boosty.to/animamundi (analog of Patreon).
Here is a great example how does it works. This is an exact copy of entrance animation and this is intended.
The game is supposed to be dark, just like Mortal Kombat 11. Such a dark, vampiric vibe. Maybe I will change the lighting in future builds. Who knows...
Thank You for Your attention! Keeping Up the Great Work!