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(+1)

Very clear on what to do, and how to pull it off. I liked that there were multiple cards and different ways to get everywhere so you could route different runs. Only thing is that I couldn’t tell if I should be letting myself be seen or not. It seems to increase the security level, but also seems to be intended at times. Felt a bit contradictory in terms of game mechanics.

(+1)

About the security level...

It's meant to not be punishing, but sometimes when cleverly used it's meant to be exploited. Getting seen is intended only on the first level, just to teach the player about it. Later it's not required, but should be kept as an option. 

"Felt a bit contradictory in terms of game mechanics." because it's not strictly a stealth game. It's more of a puzzle game, as someone mentioned. But that's on me if the player has wrong assumptions.

Thanks!