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Re: the SNES sound engine, Mario Paint taught me that it's hard to use. While technically less powerful, I find the Yamaha YM2612 chip (Sega Genesis) a lot easier to wrap my head around. So I appreciate making the effort to try and wrangle these sounds into a coherent soundtrack. I would have liked to have seen some of the more interesting compositions like "7pm - No Time To Waste" further forward in the soundtrack, I think it would have helped get me invested more quickly. As it was I had to dig a few tracks in before it really grabbed me.