I like the concept a lot; wasn't sure how to shoot until I viewed the store page, but otherwise it was a funny game and got the point across (especially when I won and only got a participation award!).
Thanks for the play! In hindsight I wish I had just ditched the trophy room scene and instead incorporated a decent tutorial and more work in the actual playable part. I spent a stupid amount of time trying to make the transitions work and it adds up to so little actual impact on the project.