I don't play wargames. So please take it as a hell of an endorsement that this game is cool as hell. The style on display here is minimalist but ideal for conveying what you need to know to play this game.
I'm a huge sucker for pixel art in tabletop, I think it's highly underrepresented, and it really contributes to the old "computer terminal" vibe the game has. That plus the hand drawn art helps convey the tone as a fairly light-hearted skirmish game.
Gameplay gives me a lot of nostalgia for multiplayer Splinter Cell with my dad. Making guards a third universally hostile faction was an inspired choice that really sets the tone here--the guards are your number one tool if you like to push people into map hazards in Smash Brothers. The fact that they activate as one after all players is great to feel both highly agile, outwitting these stupid goons, and desperately vulnerable if you get sandwiched between a patrol pattern and an enemy operative.
My biggest complaint is a classic, which is that I wish there was more! 2 maps and 3 loot tables are a good start for a cool, inspired game that I could see being easily compatible with other FIST modules. Ambitious and promising.