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(1 edit) (+2)

I've really liked playing through the demo and i definitely think this project has potential! I have a few pieces of feedback to share though, and one of those is that while it's a novel concept, attacking using your mouse can definitely be rough while dodging if you're using a laptop and have no mouse availabe, so i think adding an option to let the player map their controls to their liking could go a long way in making the combat feel smoother and more accessible. Maybe allowing the player to map the attack to one of the keyboard keys and have Kivuli only attack what's directly in front of him could be an easy solution. 

Also maybe adding an option to skip through the dialogue faster could make retries a lot less grueling for the players, so i think that could be worth considering for future builds as well.

Other than that though, i absolutely love what's in the demo. The sprite work is beautiful, and i've loved the addition of animated aspects in the nsfw scenes to make them feel more dynamic. I hope Grove takes notes from this aspect of the nsfw scenes, but it'd be understandable if it didn't. Great quality all around.


EDIT: Additonally, while i don't want to give too harsh a judgement on the other mechanics as this is a demo, i definitely don't think the storage system is the best it could be. Not being able to bring a certain amount of items to your expeditions is okay, but the chest being so cramped this early on feels unnecessarily restrictive, as item amount counts towards chest space. I get that this game is about resource management, but the way it is now, it's too inconvenient for it to be enjoyable in my opinion. I think it would be a major improvement if each item were to occupy it's own space in the chests and stacked items didn't add to that specific item's space, as this just feels like an unnecessary restriction, and maybe adding a craftable chest would make this system more fun, but as of right now, there's too many inconveniences to this system for it to reach it's full potential in my opinion.