I'm honestly very impressed. The level of detail and polish for three days is exceptional. I'm not sure if there's an ending or anything as I was only able to get through four levels before dying but what I played was fun.
Comments in no particular order:
- It took me a while to figure out how to escape the pit room. Dashing upward is a little counter-intuitive.
- It's not always clear what's going on. Why are some enemies black? Are they stronger? Invulnerable? Are they static defenses?
- Projectiles feel exceptionally hard to reflect. Some kind of telegraph when an enemy is about to shoot would help immensely.
- The idea of constantly draining the player's health and only refilling it between rooms is very smart game design and a great way to force the player to keep moving. It really adds to the fast paced style.
- The music gets a little repetitive after a while but that's to be expected. Maybe just toning down the volume a bit would have helped.